Re:How Microsoft attempted to make the Xbox 360 dashboard lo...
by Kipters on Tuesday January 10, 2023 @05:40PM
(#34332549)
The PSP screen was 480x272 pixel, the Xbox 360 was a 720p/1080p machine, assets alone would have been significantly bigger than the PSP's, which is more burden on the NAND and on the CPU for decompression
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Re:How Microsoft attempted to make the Xbox 360 dashboard lo...
by maxsilver on Tuesday January 10, 2023 @08:38PM
(#34333967)
But also, the Xbox 360 had faster hardware than a PSP. Xbox 360 can handle multi-layered audio+video assets rendered in realtime at 60fps - even the prior generation Xbox console could handle it, https://www.youtube.com/watch?v=fvcxnTM-hfw as one of many examples
The Xbox dashboard is slow because of Microsoft's business goals for it, not because the Xbox 360 hardware or software struggles with HD-sized JPEGs or whatever.