A big component of what this article is saying is basically that knowledge transfer in the way you're describing doesn't work, and if you dig down to the theory this article is based on, new devs adapt and create their own theory and solutions was specifically called out as a problem. In case 1 of this paper, it's described as second generation programmers submitting patches to the first generation programmers that don't make use of the structure of the program, and add things that are trivially done by the existing systems. Then, a third, disconnected generation of programmers takes over the maintenance from the second generation, and they've added so much cruft to the system that the original powerful architecture can still be seen, but isn't in use because of all the additions.
Knowledge transfer doesn't work at all :) It's not a thing that's possible. The best we can do is for someone with knowledge to attempt to explain it, hope they do a good and complete job of it, and then hope that the explainee is able to internalise it and come to the same/similar conceptual understanding that the explainer had in their mind.
It doesn't tend to be done very well at corporations. It's a skill that good teachers have developed after much practice, which isn't something we tend to hire for.
And it requires favourable conditions, and one of those conditions is not "it's my last day tomorrow and the boss asked me to bring you up to speed on what I've been doing these last six months. You only had 30 minutes free in your calendar, so... let's go"
Is that an improvement?
(I'd also argue that I've worked on systems where I've developed a better mental model of the problem than the first-gen people I inherited it from, because I as a maintainer was under less pressure to get anything that worked out the door initially.)
EDIT: and looking at the paper you linked there, https://pages.cs.wisc.edu/~remzi/Naur.pdf , I'm in complete agreement with "the designer's job is not to pass along "the design" but to pass along "the theories" driving the design" - it was always easier as that maintainer to take over a project where people could tell my why not just what.
A lot of the time they don’t want to understand the system. Maintaining some old legacy system is no fun. Programmers want to do new things their own way. And if there’s no one around to guide them then they will.
This is a management and cultural problem. Enterprise software resembles failed open source projects - no one wants to work on them so they die, get forked, or re-written and replaced.
Contrast this with successful open source projects. A vibrant project will integrate new developers into the culture (or show them the door), and conversely developers who want to change things will have to prove themselves.
Personally, I don’t our ability to learn is that bad. Given time to come up to speed and motivation to read the code and understand it, and some good (consistent) coaching from people who fully understand the code, I believe new developers can be integrated into a complex codebase that they haven’t written.
But this really draws a stark relief from the way software engineering on existing code is treated by every manager I’ve ever met, which is likened to reading a book once in a language you already know. One read through is enough to grok it. If we land somewhere closer to this source material on the spectrum I think that’s a win.
I also look at my own thoughts on existing code. I’ve had the strong urge to refactor out old code I didn’t like… and that is interesting to me. Did I not like the style or just not understand it and want to make my own mental model my way?
The idea that we’re just replacing engineers and they are just re-writing the same code with the same outcomes because we think of them as Lego blocks is interesting as well.
If you try to fix the theory knowledge/documentation/practice problems purely through insisting the "first gen" stays where they are, they're going to leave you for more interesting work, and then you're in exactly the situation you wanted to avoid. The only way out is "more effective practice of theory and knowledge transfer" but all the author seems to have to say about that is "This is a team management issue that can only be addressed by a manager who understands the fundamental nature of software development. There is no magic development process that will prevent these problems. It takes skill."
E.g. that's the real hard part yet they completely punt on trying to dig into it.