Maybe it just means old players like us are no longer the target and it's to the long-term benefit of the game to tell us to pound sand as they have for years.
I'd say the game is healthy if people keep playing, the community grows, the meta isn't stale, and there's still interest in the game. By that metric, the game feels unhealthy to me.
I would _guess_ that WotC is most concerned with overall revenue (and potential for future revenue). I would bet that any reduced player counts have been offset by sales of higher-margin product (so numbers probably look decent right now). But, long term, I think these actions have hurt the brand, so the next product will have to have a higher price to make up for fewer sales.
Of course, I'm just theorizing here. I have no inside info and most of my feelings (especially as a no-longer-player) are driven by what I hear from friends and read online (the latter of which, of course, skews negative).
Just because it seems like everyone is leaving WotC properties doesn't mean they actually are.
Anecdotally, many friends and I played religiously from middle school through college. Nearly all of them have stopped, most have sold their cards. Of course, we got older/more busy during that time, but we also have more disposable income (and chose not to spend it on cards). So, it certainly feels like my sphere has left, personally.
During the pandemic I started playing Arena, and was astonished to discover I could play entirely for free. I haven’t paid them a dime since the last tournament I went to in the 2010s.
As far as I can tell there is a HUGE amount of play on Arena. Presumably someone is paying for that, but it’s not me.
So from my perspective WotC has done the opposite of the money grab they’re accused of.
It's amazing to me that they have kept Magic that relevant and commercial that long. People always complain about "greedy" corporations but guess what? Greedy corporations make the books, movies, video games, board games that you play. If they were failing no one would complain. In these spaces complaints about your motives come with success.
> People always complain about "greedy" corporations but guess what? Greedy corporations make the books, movies, video games, board games that you play.
I will push back here a bit - I play a lot of videogames from small-medium size indie studios (I play relatively few AAA videogames anymore) specifically for their perceived lack of greed. Sure, anyone selling a game wants it to be profitable and fund future games, but indies aren't doing so by selling "Gold Editions" of their $70 game that exist purely to squeeze money out of players. Indie devs make a game and hope to be lucky enough that it gets enough press (and good reviews) to bring in revenue.
For me, this is more reason to continue with the D&D 3.5 and pathfinder ecosystems for my RPGs.