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Re:Ask HN: What software was used to make 90s cutscenes? by intelVISA on Monday January 09, 2023 @01:28AM (#34307455)
3ds max was pretty popular before in-engine I remember trying to learn it before C++ and it was harder than any programming concept... can't tell if it was my laggy head or the obtuse UI.
Re:Ask HN: What software was used to make 90s cutscenes? by andybak on Monday January 09, 2023 @04:16AM (#34308372)
I remember Max being remarkably intuitive compared to the other 3D software I'd seen at the time.

Non-destructive mesh modifiers were mind-blowing.

Re:Ask HN: What software was used to make 90s cutscenes? by travbrack on Monday January 09, 2023 @04:21AM (#34308399)
I couldn't figure it out either, coming from lightwave.
Re:Ask HN: What software was used to make 90s cutscenes? by Grazester on Monday January 09, 2023 @09:39AM (#34310787)
3ds max harder than C++? hmm I don't know about that. It was one of the easier pieces of 3d software to learn at the time I thought. I believe it was Maya I also tried but didn't even bother.