Re:Ask HN: What software was used to make 90s cutscenes?
by intelVISA on Monday January 09, 2023 @01:28AM
(#34307455)
3ds max was pretty popular before in-engine I remember trying to learn it before C++ and it was harder than any programming concept... can't tell if it was my laggy head or the obtuse UI.
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Re:Ask HN: What software was used to make 90s cutscenes?
by andybak on Monday January 09, 2023 @04:16AM
(#34308372)
I remember Max being remarkably intuitive compared to the other 3D software I'd seen at the time.
Non-destructive mesh modifiers were mind-blowing.
Re:Ask HN: What software was used to make 90s cutscenes?
by travbrack on Monday January 09, 2023 @04:21AM
(#34308399)
I couldn't figure it out either, coming from lightwave.
Re:Ask HN: What software was used to make 90s cutscenes?
by Grazester on Monday January 09, 2023 @09:39AM
(#34310787)
3ds max harder than C++? hmm I don't know about that.
It was one of the easier pieces of 3d software to learn at the time I thought.
I believe it was Maya I also tried but didn't even bother.