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Re:SDL2 common mistakes and how to avoid them by Keyframe on Sunday January 08, 2023 @04:41PM (#34303437)
Set up windowing (to get to your OpenGL/Vulkan/DX/whatever), input (is it low latency), maybe timers and maybeeee audio. .so loading and function lookup is useful, but is anyone actually using SDL threads and networking?
Re:SDL2 common mistakes and how to avoid them by reassembled on Sunday January 08, 2023 @05:59PM (#34304289)
My friend used SDL_Thread and SDL_Net in his game. They’re just platform threading and socket abstractions, respectively.

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