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Re:SDL2 common mistakes and how to avoid them by tee_0 on Sunday January 08, 2023 @04:17PM (#34303224)
Why even bother. Everything will be Vulcan, webGPU soon.
Re:SDL2 common mistakes and how to avoid them by remexre on Sunday January 08, 2023 @08:23PM (#34305547)
SDL does pretty much only the parts you still need after choosing Vulkan or WebGPU (or OpenGL, or anything else); audio, windowing, input handling, etc.
Re:SDL2 common mistakes and how to avoid them by tee_0 on Sunday January 08, 2023 @08:25PM (#34305565)
The point is that those apis will be used in browsers and the browsers will become the new SDL. The browsers will handle sound and windowing and also sandboxing and networking.