Re:SDL2 common mistakes and how to avoid them
by rollcat on Sunday January 08, 2023 @01:12PM
(#34301492)
For games you don't need randomness; you need a function that returns next in a series of uniformly distributed numbers (which RNGs happen to satisfy). But more importantly, you do need determinism, for the reasons I stated above. We're calling that function "random" for the same reasons we'd call another function "dial", even though there's no telephone involved.
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