News for hackers. Stuff that matters.
Re:SDL2 common mistakes and how to avoid them by TheChaplain on Sunday January 08, 2023 @05:43AM (#34297930)
I think you've misunderstood SDL a bit. It's just a very low-level framework to get access to the canvas, events, inputs, sound etc., on multiple platforms. The hardware acceleration is for simple blits and texture painting which is fine for most 2d games.

If you want anything more than the very basics, there's always Godot or Unity.

Re:SDL2 common mistakes and how to avoid them by krapp on Sunday January 08, 2023 @07:23PM (#34305051)
FWIW, SDL has a geometry API now too. It's basic (and only good for 2D) but you can push triangles and textured quads without OpenGL.