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Re:Deca - a systems language based on modern PL principles by nponeccop on Monday January 02, 2012 @03:16PM (#3417137)
My point is that 2x slowdown is critical for many systems - embedded, gamedev, HPC, systems software. Controlled measurement of slow-down and heap slack caused by GC is beyond capabilities of most embedded devs. Academia provided us with some experimental results saying that in half-empty heaps GC is lightning fast, but there's no (recent) data for 90% full heaps and for very large heaps.

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