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Re:A lightweight, simple, fast, feature-filled, text editor ... by tmtvl on Tuesday December 27, 2022 @04:19PM (#34153967)
But if OpenGL was used, wouldn't that have to go through Zink and MoltenVK for Apple? Or is there a Zink-like OpenGL wrapper for Metal?
Re:A lightweight, simple, fast, feature-filled, text editor ... by krapp on Tuesday December 27, 2022 @05:10PM (#34154535)
SDL will let you push geometry directly without needing OpenGL now with its geometry API, and I think all of its drawing functions use that by default now. I don't know if that's adequate compared to OpenGL but it isn't entirely CPU bound. Dear ImGUI's SDL renderer uses it.