Re:Pixi3D – 3D rendering library for the web. Built on top o...
by eggy on Thursday December 22, 2022 @07:55AM
(#34092788)
I use UE5 and I started playing with Godot[0] years ago, and I think this article on game engine selection has some merit on the importance over which game engine leads in a multi-billion dollar industry that is so pervasive in our culture and economics[1].
I was using Raylib for my fun little toy projects and a gateway library into game dev, but it is not as much of an integrated system as Godot, UE5, or Unity.
Gamers are made use to very high-end graphics and the look and feel that would lend UE5 and Unity an advantage, although Godot's capabilities have improved exponentially since I first played with it. It is also a very nice community.
On my last project, a very large walkthrough with animations of a very big model was very playable on everyone's laptop where I worked, but this was more of a visualization application. It was done in UE4 and utilized a company's proprietary kit to make it happen, not vanilla UE4.
I was using Raylib for my fun little toy projects and a gateway library into game dev, but it is not as much of an integrated system as Godot, UE5, or Unity.
Gamers are made use to very high-end graphics and the look and feel that would lend UE5 and Unity an advantage, although Godot's capabilities have improved exponentially since I first played with it. It is also a very nice community.
On my last project, a very large walkthrough with animations of a very big model was very playable on everyone's laptop where I worked, but this was more of a visualization application. It was done in UE4 and utilized a company's proprietary kit to make it happen, not vanilla UE4.
[0] https://godotengine.org
[1] https://members.newdesigncongress.org/the-coming-game-engine...