Re:Pixi3D – 3D rendering library for the web. Built on top o...
by astlouis44 on Thursday December 22, 2022 @01:21AM
(#34090429)
We’re optimizing Unreal to work in the web, both for performance and load times.
Our asset streaming system bypasses the need for users to load an entire game upfront. Only what is needed is fetched, everything else is streamed in at runtime in the background. We’ve also implemented basis texture compression, which reduces file sizes and reduces load times further.
Our asset streaming system bypasses the need for users to load an entire game upfront. Only what is needed is fetched, everything else is streamed in at runtime in the background. We’ve also implemented basis texture compression, which reduces file sizes and reduces load times further.