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Re:I still use Flash in 2022 by cpeterso on Wednesday December 21, 2022 @09:07PM (#34088852)
As someone who worked on Macromedia’s and then Adobe’s Flash Player team, I thank you for sharing your experience preserving your Flash content!

Did you investigate Haxe or OpenFL?

Re:I still use Flash in 2022 by andai on Thursday December 22, 2022 @03:36AM (#34091139)
Can you comment on why Adobe let Flash die? Did it just become unprofitable compared to their other projects?
Re:I still use Flash in 2022 by andai on Friday December 23, 2022 @05:59AM (#34104440)
Or did Apple give them a nice deal in exchange? ;)
Re:I still use Flash in 2022 by Multicomp on Friday December 23, 2022 @12:29PM (#34108391)
I guess we will never know hehe
Re:I still use Flash in 2022 by cpeterso on Saturday December 24, 2022 @07:18PM (#34122666)
Adobe couldn’t figure out how to monetize Flash, other than selling the Flash authoring tool to Flash designers, a dying breed, for a few hundred bucks or bundled in Adobe’s Creative Suite. Adobe tried selling Flash video DRM, which got undercut by Google Widevine, and selling licenses to unlock Flash opcodes for advanced 3D and C++ cross compilation, which was undercut by web technologies like WebAssembly.

Also, I think Flash was more expensive to maintain than Adobe’s other design applications because the Flash Player needed constant security patches. Adobe was usually happy to milk cash cow products, such as Director and Shockwave, transferring maintenance to remote teams in India.