Re:Reanimate: Haskell library for building declarative anima...
by lilyball on Wednesday December 21, 2022 @04:08PM
(#34086419)
The Reanimate site says that it ships with Chipmunk2D, and the example I linked shows both
import Chiphunk.Low
import Reanimate.Chiphunk
However I can't find any reference to Reanimate.Chiphunk anywhere, and if I search the repo for "chiphunk" I just see this example file, the readme, and a couple of YAML files. So I am very confused now.
It seems to me that they are using the physics engine Chipmunk2D for that Animation which has bindings with IO in their signature.