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Re:WebGL Liquid Surface by AshleysBrain on Friday December 30, 2011 @10:51AM (#3407965)
I believe WebGL is deliberately stripped down so it works identically on mobiles, which today have GPUs equivalent to desktop circa 2004.
Re:WebGL Liquid Surface by randall on Friday December 30, 2011 @12:27PM (#3408292)
OpenGL ES is a more apt comparison. You're precisely correct.