Re:WebGL Liquid Surface
by kls on Friday December 30, 2011 @10:10AM
(#3407813)
This is kind of the way it goes, we see a lot of demos from people scratching their itch, and then some of those demos will congeal into higher level libraries and toolkits then engines form and finally you see some amazing complete works built on the shoulders of those efforts. WebGL is still in it's infancy but as more and more people scratch their itches we will see less demos and more complete works.
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