I'm using this sqrt implementation (found it long time ago on some old action script blog, this link is not the original source). It's plenty fast, accurate and fully deterministic. I successfully implemented it in my multiplayer gta2 clone in javascript.
I'm using this sqrt implementation (found it long time ago on some old action script blog, this link is not the original source). It's plenty fast, accurate and fully deterministic. I successfully implemented it in my multiplayer gta2 clone in javascript.