Re:MelonJS – a fresh and lightweight JavaScript game engine
by Mizza on Tuesday December 20, 2022 @09:33AM
(#34066423)
Phaser is the one I liked the most and I got it _nearly_ close enough to being acceptable, but the rubber banding was enough to make it Not Fun^tm. I think the issues could have arisen from using Elixir as a backend rather than JS, leading to some of the math/floating point errors (particularly around sqrt) that others have mentioned here.
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