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Re:MelonJS – a fresh and lightweight JavaScript game engine by Waterluvian on Tuesday December 20, 2022 @09:04AM (#34065999)
I find that the bigger engines give you much better equipment to succeed with multiplayer. I think smaller engines avoid it as it’s easy to declare it out of scope and therefore avoid the pain.

Also, a piece of advice I once heard that resonated with me: you either make a game engine or a game. Never both.

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