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Re:MelonJS – a fresh and lightweight JavaScript game engine by nkozyra on Tuesday December 20, 2022 @08:48AM (#34065797)
I don't know the specifics of your problem but a broadcast of position through websocket to that only succeeds if each client accepts it first?

There are race conditions all over and I'd imagine you'd need to have a hash of current and next positions to prevent conflicts.

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