Re:Show HN: forma: An efficient vector-graphics renderer
by jahewson on Friday December 16, 2022 @04:16PM
(#34020516)
Yes, Skia uses the traditional method of tessellating path geometry on the CPU and then having the GPU handle transforming and shading it as if it were 3D geometry. Compare that with what we see here, which using compute shaders for the whole process.
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