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Re:Who knew the first AI battles would be fought by artists? by cool_dude85 on Thursday December 15, 2022 @03:53PM (#34005597)
Sure, but how much of the total work time in software development is writing relatively straightforward, boilerplate type code that could reasonably be copied from the top answer from stackoverflow with variable names changed? Now maybe instead of 5 FTE equivalents doing that work, you just need the 1 guy to debug the AI's shot at it. Now 4 people are out of work, or applying to be the 1 guy at some other company.
Re:Who knew the first AI battles would be fought by artists? by mcguire on Thursday December 15, 2022 @04:26PM (#34006001)
Does anyone remember the old maxim, "Don't write code as cleverly as you can because it's harder to debug than it is to write and you won't be clever enough"?
Re:Who knew the first AI battles would be fought by artists? by woah on Thursday December 15, 2022 @05:17PM (#34006598)
Or the company just delivers features when they are estimated to be done, instead of it taking 5 times longer than expected
Re:Who knew the first AI battles would be fought by artists? by lmm on Thursday December 15, 2022 @06:57PM (#34007595)
> Sure, but how much of the total work time in software development is writing relatively straightforward, boilerplate type code that could reasonably be copied from the top answer from stackoverflow with variable names changed?

It may be a significant chunk of the butt-in-seat-time under our archaic 40hour/week paradigm, but it's not a significant chunk of the programmer's actual mental effort. You're not going to be able to get people to work 5x more intensely by automating the boring stuff, that was never the limiting factor.