Re:Epic is turning off online services and servers for some ...
by Ntrails on Thursday December 15, 2022 @10:00AM
(#34000513)
Cross Server dungeons/raids had the exact same consequence. In the early expansions you would play with people and get to know them. Sometimes you'd be levelling at a similar pace and cross paths on a few of the instances/quests. Maybe you'd get to chatting?
I know we recruited several people into a casual guild based on doing a few dungeons and getting on well with them. This was, ofc, before guild perks etc gamified that aspect in a shitty fashion.
Ofc you also got to learn people you never wanted to instance with again. Reputation mattered! As the Parent said, may as well be playing with NPCs.
Re:Epic is turning off online services and servers for some ...
by zinclozenge on Thursday December 15, 2022 @02:36PM
(#34004502)
Everybody talks about this part with rose colored glasses and nostalgia, conveniently forgetting trying to put a group together for a dungeon and spending upwards of an hour before you even start, not even knowing if your team members are good enough.
I certainly don't have the time to spend on that sort of thing, so if it weren't for things like dungeon finder I wouldn't even play the game anymore. Same with other games, if there wasn't any matchmaking I probably just wouldn't play.
Oh well, you’ll never get to play with them again.
Killed all sense of community.