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Re:Rewriting TypeScript in Rust? You'D have to be by Waterluvian on Wednesday December 14, 2022 @09:38PM (#33994404)
The thing about TypeScript (or any language) is that one needs to recognize that many features aren’t for us normals. They’re for library developers doing all kinds of wild type stuff. I remember my eyes glazing over at the template literal typings and such. But someone on the discord was like, “if it seems overwhelming, you’re probably not the audience. But you’ll end up using it by using a library that leverages it.”

Always check ts-essentials for the ideal abstractions built with the wild new features.

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