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Re:A trip through the Graphics Pipeline by trap_goes_hot on Wednesday December 14, 2022 @12:27PM (#33986730)
Products in the game space heavily differentiate from one another by "showing more" data (textures, models, detail, etc) or "doing more" with data - (massively multiplayer, more physics, ai, sound) or "doing it faster" - (more fps, low latency, etc)

Local compute resources are finite, and if you want to target the widest market, then you need to fully utilize mainstream hardware; which means anyone willing to do the grunt work benefits from a higher quality product.

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