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Re:AI Sculpting by krick on Monday December 12, 2022 @10:41PM (#33964488)
This is quite boring generative art experiment that has nothing to do with AI (and by AI I mean ML, since calling ML "ML" is sooo 2021 and just lame nowadays). But the expectations I got from the title were more interesting to me that the actual post. It's actually kinda surprising I didn't see openAI-grade 3D model generator. Anyway, it's a matter of time now. And I think it is way more exciting than 2D. Stable diffusion is amazing as a technology, but I haven't seen a useful application so far, since it's only appropriate to use if I don't really care about what I want to get, and for a real artist "almost what I want" is only marginally more helpful than a sketch, and sketches are not that time consuming. But making pretty rough 3D model is time consuming, and since you need a lot of 3D models for an AAA game or a movie, often nobody even cares about the details anyway. This could shrink budgets by several orders of magnitude.
Re:AI Sculpting by aaronblohowiak on Monday December 12, 2022 @10:51PM (#33964591)
In terms of time and difficulty, is modeling the thing? I thought animating > rigging > modeling > texturing, but I haven’t worked i games in like 15 years or something
Re:AI Sculpting by monkpit on Monday December 12, 2022 @11:32PM (#33964866)
It seems like this is just the target 3D mesh +/- some error from the tool radius.