"I found the results to be ugly".
I personally found some of the results to be non-ugly.
I think it's a fascinating idea - I sometimes phrase it this way: any sentence that contains "is" is at least partially a lie.
these pieces look actually really interesting, and the way the shapes are sculpted show sculptor's character, which is the most fascinating part. it looks like it's moving only in linear way along the three axes, so i'm left wondering what sculpts would look like were they done with more curved, smoother motions.
one thing image-based AI lacks is spatial, three-dimensional understanding of the things, scenes, and of the world. this looks like a nice step towards three-dimensional creation. and hopefully, on this journey, people creating those AI would be more mindful and wary of exploiting other people's works.
I'm a recreational CAD user and recently I've tried to add more decorative flourish to my designs using ZBrush as a final processing step. Some recent examples: I've tried to add decorative moulding style carvings into a bracket. I've tried to fashion the ends of a workshop hook into rainforest vines. I completely suck to be clear.
My dream workflow for AI sculpting is an img2img/StableDiffusion style interface where I can select portions of my model to alter and iterate on the prompt, within something like ZBrush. "The moulding texture is good, but I'd like a more Greek inspired style", "Can you make the bark texture on this wood deeper?", "Can you turn this neutral face into an angry grimace?"
A simpler version that would still be really awesome is being able to generate texture brushes like [1][2] to easily sculpt with via prompts. "tight, densely packed neat feathers" or "the texture of a blanket with large, loose yarn knitting".
[1] https://youtu.be/VeC6WEZzbTM?t=26 (ornamental trim demo)
[2] https://environmentdesign.gumroad.com/l/mDbSP (rock textures)
(no affiliation with either)