Re:‘Diablo IV’ developers work long hours, bracing for impen...
by throwuwu on Sunday December 11, 2022 @08:06PM
(#33949589)
I’m not in the games industry but all the war stories I’ve heard trend in the opposite direction. They start out with really broad scope and then increasingly drop and cut content and features as the deadline approaches. The only time I’ve heard of features being stuffed in and blowing out the timelines is in the major boondoggle cases where management was a complete shambles and it’s far more than just feature creep that goes wrong in those cases.
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