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Re:A 100MW solar farm in Texas will mount panels directly on... by elihu on Friday December 09, 2022 @08:49PM (#33928949)
Actually, the game art uses tilted panels (crammed closer together than they'd be in real life, so the shadow of one falls on the one behind it), though I admit I did think of Factorio solar panels in the sense that in the game you can make an area inaccessible to pedestrians by spamming the ground with them.

https://wiki.factorio.com/Solar_panel

Re:A 100MW solar farm in Texas will mount panels directly on... by infogulch on Friday December 09, 2022 @10:10PM (#33929460)
Time to open a bug report :S
Re:A 100MW solar farm in Texas will mount panels directly on... by TOGoS on Friday December 09, 2022 @11:07PM (#33929753)
Harkonnen had a long-term project to make dynamic shadows that would change throughout the day, which would result in the solar panels being fully lit for at least a moment at noonish, but I got the impression that side-project was eventually canned due to, uhm, personnel issues.
Re:A 100MW solar farm in Texas will mount panels directly on... by infogulch on Saturday December 10, 2022 @11:17AM (#33933815)
Aren't shadows baked into the texture? Adding another dimension to the texture matrix of all structures seems dubious.
Re:A 100MW solar farm in Texas will mount panels directly on... by aardvarkr on Saturday December 10, 2022 @01:05AM (#33930351)
Did something dramatic happen?
Re:A 100MW solar farm in Texas will mount panels directly on... by rootw0rm on Saturday December 10, 2022 @04:00AM (#33931134)
Yes, Paul of house Atreides happened