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Re:Ten Minute Physics by a_t48 on Friday December 09, 2022 @05:35PM (#33927312)
> At this point, there are now other non-CPU bottlenecks. Any method of drawing 700 entities, even basic wireframe?, even with a very high end GPU on a nearly 20 year old game, is significant, and there's no easy way for me to break past this.

I've run into this before - it _can_ be fast if your engine supports some form of mesh instances and exposes it to the user.

Re:Ten Minute Physics by ngcc_hk on Friday December 09, 2022 @06:48PM (#33928076)
Would it be slow still if it recalculates everything?
Re:Ten Minute Physics by a_t48 on Friday December 09, 2022 @08:49PM (#33928950)
If what recalculates what?
Re:Ten Minute Physics by ngcc_hk on Saturday December 10, 2022 @07:12PM (#33938488)
The mesh calculation meant you are not in control. For simple model ok. For complex one, Realky can optimize eg not calculate anything 3 meter away.
Re:Ten Minute Physics by a_t48 on Saturday December 10, 2022 @07:44PM (#33938715)
My comment only referred to rendering.