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Re:The Making of Dune II: The birth of the real-time strateg... by aidenn0 on Tuesday December 06, 2022 @12:43AM (#33876335)
There are many predecessors that were strategy games that run in real-time, but they aren't RTS games in the modern sense.

One historian defines it as a game which:

> ...runs in real time, ... also one where players start with a largely blank slate, gather resources, and use them to build a variety of structures. These structures can in turn build military units who can carry out simple orders of the “attack there” or “defend this” stripe autonomously. The whole game plays on an accelerated time scale which yields bursts if not sustained plateaus of activity as frantic as any action game[1].

1: https://www.filfre.net/2018/12/controlling-the-spice-part-3-...

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