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Re:Egui commit: Implement accessibility APIs via AccessKit by mwcampbell on Sunday December 04, 2022 @07:22PM (#33859702)
This isn't published to crates.io yet, but I'm excited to share this work I've been doing. This makes egui, as far as I know, the first pure-Rust GUI toolkit to implement platform-native accessibility APIs, and possibly the first immediate-mode GUI to do so as well (albeit with an intermediate retained tree).
Re:Egui commit: Implement accessibility APIs via AccessKit by ogoffart on Monday December 05, 2022 @02:30AM (#33862608)
Slint has had accessibility support before. (But it was arguably done by calling into a C++ library, so technically not pure rust.)

https://github.com/slint-ui/slint/pull/1294

Re:Egui commit: Implement accessibility APIs via AccessKit by mwcampbell on Monday December 05, 2022 @08:26AM (#33865293)
Ah yes, I didn't mean to dismiss the work your team has already done. Just got over-excited, I guess. Anyway, thanks for the work you've already done on accessibility. It should now be straightforward to connect Slint's existing accessibility support to AccessKit, if you wish.