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Re:Carmack on star fields in VR by scatterhead on Saturday December 03, 2022 @03:59AM (#33841951)
> there will be some blur for anyone with less than absolutely perfect eyesight.

Computer graphics are meant to be perceived through human eyeballs. So we can count on the eyes continuing to blur point lights whether you're looking at a screen or at outer space.

Re:Carmack on star fields in VR by gardaani on Saturday December 03, 2022 @05:39AM (#33842436)
OTOH, nobody will be watching stars in outer space without some kind of eye protection against the vacuum. The glass between eyes and stars always has some dirt blurring the light. Realistic VR games should simulate that cloudy glass and create multipixel stars. Maybe even flares depending on the quality of the glass!
Re:Carmack on star fields in VR by yencabulator on Saturday December 03, 2022 @12:50PM (#33845483)
It's not that simple. Computer graphics are (currently) displayed on a flat 2D plane at some single distance from the eyeball. Typical vision defects affect different distances differently. Think "reading glasses" vs "driving glasses".

Also, the game might be simulating an experience from a character's point of view, and expect the player to be wearing glasses to correct their personal vision defects (to the extent possible).