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Re:Clara.io Shutting Down by eerikkivistik on Friday December 02, 2022 @06:06PM (#33838195)
For not fully featured 3D editors (which takes so much work, I won't even get started), I think the trick would be to bundle it with something that uses the output and that part generates the revenue. Roblox is a great example of that.
Re:Clara.io Shutting Down by Wingy on Friday December 02, 2022 @07:20PM (#33838813)
Most "real" modeling work on Roblox is done in Blender, exported to fbx, and imported to Roblox Studio. Complex models are typically not built in Studio.
Re:Clara.io Shutting Down by astlouis44 on Friday December 02, 2022 @06:31PM (#33838419)
Are you talking about a platform/portal where the published 3D web content (games, simulations, virtual events) can be discovered and accessed by users?
Re:Clara.io Shutting Down by eerikkivistik on Saturday December 03, 2022 @03:31AM (#33841806)
I was more referring to having a second product, that leverages the first one. So for example, if you have a simple 3D editor that doesn't compete in features with high-end 3D editors. What you could do, is have a game, where amateur 3d users can use that tool to build content for their own world. That is why I mentioned Roblox as an example.
Re:Clara.io Shutting Down by kaveh808 on Saturday December 03, 2022 @10:18PM (#33850237)
The solution might be to develop a niche modeling solution with appropriately high level tools for your domain, as opposed to a general polygon modeler.