2) I think things like cache and machine word size have huge impact on real world speed, so it makes sense to have knobs to tweak to fit within those limits, even enough a theoretical analysis does away with constants like that
I think it's worth clarifying that this is the best worst case possible, i.e for every sorting algorithm you could create a certain input in a way that it won't be able to beat O(nlog(n)). In other words, O(nlog(n)) is a minimum hard limit for worst case speed, no algorithm can do better than O(nlog(n)) on all possible inputs (but it can do better on some inputs, o(n) being the hard limit there).
I don't really remember the theory behind this, but hopefully someone here can answer: is it theoretically possible for a sorting algorithm to achieve sub-O(nlog(n)) speeds on 99.99% (or some other %) of randomly selected inputs? Or even O(n)?
Otherwise you can for instance sort an input made of zeroes and ones in O(n) time and O(log(n)) space by counting the ones.
No, you can get better than nlog(n) for specific cases that may happen a lot in practice, but not in the general case of randomly selected continuous inputs.
The explanation comes from information theory, and it is the same idea as for why you can't compress random data.
In essence, a sorting algorithm has to pick the correct reordering of the sequence, there are n! possible reorderings, so the algorithm needs log(n!) bits of information about the sequence, each comparison yields one bit, and log(n!) is asymptotically equivalent to nlog(n), so you need at least nlog(n) comparisons to cover every case. In practice, some reorderings are more common than others, in particular the "already sorted" case, so it is worth making your algorithm check these cases first, but on randomly selected inputs, these special cases represent a negligible fraction of all the possible cases.
I guess what I'm asking is how "specific" do these cases have to be, or how "general" is the general case? Can specific cases be 0.0001%? How about 1%?
You could also consider things like sleep sort or spaghetti sort: googling them I'll leave to the reader. Oh, and sorting networks are a good read too.
If we are sorting by comparison, then each comparison will eliminate at most half of the possible cases. So we need at least log_2(n!) comparisons in the worst case.
2) Hybrid algorithms, i.e. those that change the underlying strategy based on some parameters, are already quite common in real-world implementaions. Examples include timsort (stable, mix of merge sort and insertion sort), used in Python, Java, and Rust, and pdqsort (unstable, mix of quicksort and heap sort), used in Rust and Go.
Occasionally one is discovered and solved, and it can lead to a brief domino effect, but I have no idea how many are left.
1) Is there a theoretical minimum assymptotic speed for sorting?
2) Some of these newer sorts seem to have arbitrary parameters in them (e.g. do X if size of set is smaller than Y). Are we likely to see more and more complex rule sets like that lead to increased sorting speeds?