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Re:Ask HN: Are there things that Flash did that we still can... by dspillett on Thursday December 01, 2022 @07:09AM (#33815221)
> All of that is just gone. There was so much animation and interaction and fun that has been replaced with boring, text, images, and videos.

This might be partially a fashion thing: people want the flashy interactions less. I for one appreciate some boring text with minimal animation! Also away from games where animated interaction is part of the point, designing a good animation that works better than text+images is often not as easy as many think, and you need to contend with that before you attempt to implement the design.

As there are less people wanting to make the animations the tools that would have replaced the tooling for flash (but outputting SVG+JS instead), of which there were a fair few in active development at one point, have languished unloved and incomplete – so not only do fewer people want to make such animations but those that do want to don't have easy tooling to do so.

There are a couple of e-learning sites out there using interactive animations to illustrate their points, one often has sponsor spots on a couple of podcasts & video series I follow though I forget its name ATM. I wonder what tooling they use, if any (though I doubt it is all manually coded).

Re:Ask HN: Are there things that Flash did that we still can... by warrenm on Thursday December 01, 2022 @09:22AM (#33816557)
>Also away from games where animated interaction is part of the point, designing a good animation that works better than text+images is often not as easy as many think, and you need to contend with that before you attempt to implement the design

The places where "animation that works better than text+images" is incredibly small

I can read faster than you can animate - speed it up!

Or I want to read longer than you animate - slow it down!

Text (+images) solves this perfectly - and has for millennia

Re:Ask HN: Are there things that Flash did that we still can... by stuaxo on Thursday December 01, 2022 @09:45AM (#33816860)
There is a whole segment of the web that is now gone, things have become boring and uniform, and while that's fine for all sorts of sites, it's sad that we have just thrown all that out.
Re:Ask HN: Are there things that Flash did that we still can... by warrenm on Thursday December 01, 2022 @10:36AM (#33817652)
I wouldn't say it's so much "we have just thrown all that out" as it is "we found out the overwhelming majority of it wasn't wanted or even 'good'"
Re:Ask HN: Are there things that Flash did that we still can... by esparrohack on Thursday December 01, 2022 @02:30PM (#33821430)
Homestar runner.
Re:Ask HN: Are there things that Flash did that we still can... by noduerme on Friday December 02, 2022 @06:43AM (#33829252)
well, it would be nice if Adobe hadn't unilaterally nuked the ability for anyone to even look at it and judge for themselves.
Re:Ask HN: Are there things that Flash did that we still can... by warrenm on Friday December 02, 2022 @08:59AM (#33830463)
Adobe spent years telling people the end was coming - ending Android in 2011, deprecating in 2017, and only finally EoL'ing in 2020

If that wasn't enough time to move on, I don't know what to tell you :)

Re:Ask HN: Are there things that Flash did that we still can... by noduerme on Friday December 02, 2022 @03:51PM (#33836720)
They put an undocumented kill switch in players and then disabled them remotely in the wild. Such that no bytecode can be run on any machine that took the last couple years updates. Then they sold the player rights to a company that ransoms them by offering to bundle a working player with individual critical binaries at unlisted prices.

Laughably, they claimed this was ethical to prevent users from accidentally running insecure versions after they stopped patching.

I can still install Basilisk and run HyperCard stacks I wrote 30 years ago, but I can't run the dozens of games I wrote in Flash. It destroyed a good chunk of my life's work.

So your comment is rude. It's fine to move on and work in other languages, as I have, but to not be able to even show 80% of your portfolio because it was intentionally crippled by the company you rented the software from that you used to make it, isn't something you can move on from. It's been disastrous.

Re:Ask HN: Are there things that Flash did that we still can... by animitronix on Saturday December 03, 2022 @01:45PM (#33846102)
It was all Apple's fault, specifically Jobs.
Re:Ask HN: Are there things that Flash did that we still can... by warrenm on Tuesday December 06, 2022 @11:51AM (#33883098)
>So your comment is rude. It's fine to move on and work in other languages, as I have, but to not be able to even show 80% of your portfolio because it was intentionally crippled by the company you rented the software from that you used to make it, isn't something you can move on from. It's been disastrous.

It's no different than what happened when the C64 when the way of the dodo

Or folks who built stuff for DOS, and never updated to Windows

Technology moves on

Languages and platforms get deprecated and/or die

And if "80% of your portfolio" is on a now-dead platform, I'd say it speaks more to you not wanting to do something new than that you happened to build a bunch of stuff on something now dead

I get that it sucks that stuff drops out of support/manufacture/etc

But it happens

You can be sour about it, or realize it's the nature of life, and move ahead :)

Re:Ask HN: Are there things that Flash did that we still can... by agent008t on Thursday December 01, 2022 @09:29AM (#33816652)
Switch to mobile played a larger role I think. People used to browse on PCs with mouse pointers and keyboards, now they do on phones with touchscreens.
Re:Ask HN: Are there things that Flash did that we still can... by dspillett on Thursday December 01, 2022 @11:25AM (#33818466)
That would be one of the reasons that “people want the flashy interactions less” – though for good interactive animations, assuming screen-size is not a massive issue, touch could be a more natural interface than a mouse or similar.
Re:Ask HN: Are there things that Flash did that we still can... by philwelch on Thursday December 01, 2022 @01:32PM (#33820472)
For websites qua websites, sure. But Flash enabled a lot of animation qua animation on the web, natively. And unlike the videos you see on Instagram/YT/TikTok today, Flash cartoons didn’t require high-capital monopolistic intermediaries to host online.