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Re:Designing Windows 95’s User Interface by int_19h on Monday November 28, 2022 @05:39PM (#33780907)
There's a difference here in that the menus are structured in a consistent way - you can explore everything easily just by opening submenus.

But you can't really "try out all the gestures", because the gestures themselves are largely ad hoc, and new ones get invented all the time. If you know in advance that e.g. three-finger swipe or swiping from beyond the edge of the screen are valid gestures, you can try them to see what they do; but how do you know that in advance, unless you have used (or at least heard of) a device utilizing some particular gesture?

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