I know logically/semantically they're equivalent. The v-table function generated if the method is moved inside the class/struct winds up being identical.
Dunno what it is, some kind of familiarity bias with the way the code is laid out I guess, not coming from OOP languages
In this case, the addresses of all the methods are known at compile time and the compiler knows which to choose when anyone is invoked in the source code, based on the type of the object and on the types of the method arguments.
When there is at least one "virtual" method and you have a pointer to an object, the type of the object cannot be known at compile-time, so the compiler cannot determine which method to invoke.
That is why the compiler needs to create a table with pointers to the virtual methods for each class with such methods, and each object of those classes must include a pointer to the corresponding vtable, so that the correct method to invoke can be determined at run time (from the index of the virtual method).
Even if the method is virtual, C++ compilers make an effort to call methods directly without indirection through a vtable wherever possible.
A long term ambition for C++ and more specifically for Bjarne has been UFCS, Universal Function Call Syntax, which a few other languages have. But C++ can't do this today.
``` struct foo { void bar(); }
bar(foo* i) { assert(i != nullptr); i->bar(); } ```
work, but there's enough syntactic complexity in the language that it isn't as easy as it should be.
Example: https://godbolt.org/z/6Y1raxMce
https://en.cppreference.com/w/cpp/language/object#Polymorphi...
Unless you add some additional semantics/keywords, it's not going to create a vtable.
> Dunno what it is, some kind of familiarity bias with the way the code is laid out I guess, not coming from OOP languages.
I'm sure that's what it is.
So using one over the other doesn’t really change anything with regards to data oriented design.
It's just a small annoyance to have to put "public:" at the top of every data-class definition
So I use structs everywhere but you're completely right, no real difference
It’s mostly just a mental marker for myself that I want to treat one as a value type.
I do understand that it’s just a snippet of code to show a style, so ignore this pedant!
I've found that the way I'm most productive is by using data-oriented design where I put everything in structs and don't use classes. I still use a lot of modern C++ library features, but it reads more like C.
For example:
What's nice about having all this stuff thrown into the language is that you're free to pick and choose what you want to adopt from it.For a long time, I tried to cram everything I wrote in C++ into an OOP pattern with classes, and it just didn't jive with me. Then I stopped doing that and started writing it more like TypeScript/Kotlin/C which I'm more familiar with and it's been a lot more pleasant ever since.
There's been so much great stuff in C++ 17/20/23 and you can just cherry pick all the bits you want to use out of it and ignore the rest.