Re:Hacking Minecraft into WebGL
by DanielRibeiro on Wednesday December 21, 2011 @04:16AM
(#3376896)
Thanks for the feedback. Sorry about that, but it inherits from the fact that none of Three.js' demos resize. This is because doing it is a lot more fun than it looks: not the entire DOM canvas has to be changed, but all the rendering engine behind has to be recreated (camera, scene and so on). I'll see if I can make it work.
[ Parent
| on HN ]