I keep wondering if using not only statistical noise but also deformations would help with the generation of deformable things - say human hands.
Re:Stable Diffusion 2.0 Release
by dmingod666 on Thursday November 24, 2022 @06:39AM
(#33730199)
F222 does a little more coherent anatomy..not surprising given its background
There’s code on my GitHub (glid3)
edit: The architecture is identical to SD except I trained on 256px images with cosine noise schedule instead of linear. Using the cosine schedule makes the unet converge faster but can overfit if overtrained.