Re:Porting 58000 lines of D and C++ to jai, Part 0: Why and How
by throwaway894345 on Wednesday November 23, 2022 @02:19PM
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Agreed, though I’m sad it isn’t more often used. It’s certainly picking up steam, but it seems to have a ways to go before it’s going to be a serious contender for new projects in the embedded, video game, etc spaces where C/C++ still reign (by which I mean something like “before the majority of new projects are implemented in Rust”).
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