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Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by mod on Tuesday November 22, 2022 @05:26PM (#33712445)
What's a nomad? You caravan around and settle new tiles?

I vaguely know that's possible, but I don't venture out a lot honestly.

Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by deathanatos on Tuesday November 22, 2022 @05:41PM (#33712588)
I wonder if they meant a tribal start. They're a bit tougher to play.
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by tstrimple on Tuesday November 22, 2022 @05:52PM (#33712698)
One of the self-imposed play styles I've seen in youtube playthroughs is more of a band of mercenaries or bandits. They go from one settlement to another raiding the bases there and only survive on what they can steal. They basically ignore the colony management and base building aspects of the game and focus on building a team of absolute combat monsters all addicted to luciferium.
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by kllrnohj on Tuesday November 22, 2022 @10:24PM (#33714759)
Yes, and one of the victory conditions is to make it to a far away tile to hitch a ride with a ship. Well suited for a nomadic play style.

It's supposed to be a pretty solid way to play as you're never that worried about raids and are consistently hitting up ancient dangers for high-end gear.