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Re:Bevy 0.9: data oriented game engine built in Rust by james7132 on Saturday November 12, 2022 @07:29PM (#33578705)
Entity as a type is an generational ID. We only support up to 2^32 entities in a World, which makes up the bottom 32 bits. The top 32 bits is the generation. Once we destroy an entity, it's ID is reused, but the generation is increased.

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