Re:Bevy 0.9: data oriented game engine built in Rust
by mwcampbell on Saturday November 12, 2022 @05:23PM
(#33577770)
How far along is the Bevy UI toolkit? From what I've heard, it seems fairly common to use an external GUI toolkit like egui in Bevy projects. Is anyone using Bevy UI in production yet?
[ Parent
| on HN ]
Re:Bevy 0.9: data oriented game engine built in Rust
by alice-i-cecile on Saturday November 12, 2022 @05:55PM
(#33578013)
Totally fine for simple game menus, but heavy on boilerplate.
It needs more widgets, the data flow needs some love, and text rendering is so-so. We're steadily improving it though, and every release it really does get better.
Re:Bevy 0.9: data oriented game engine built in Rust
by nextaccountic on Sunday November 13, 2022 @11:44AM
(#33584740)
Are there plans to reduce boilerplate on the UI? What about adopting the Elm architecture?
What about using egui, iced, etc? The problem is lack of integration with ECS, right? But you can still draw inspiration from them I guess?
Re:Bevy 0.9: data oriented game engine built in Rust
by mvlabat on Monday November 14, 2022 @08:50AM
(#33593830)
Hi! Can't help but post a link to my plugin here: https://github.com/mvlabat/bevy_egui
Afaik, there are no plans to upstream Egui integration to Bevy, but if anyone needs an immediate mode UI, this plugin does the job (and it already supports Bevy 0.9).