> just design a game where your players are so far apart that the speed of light is the mechanism that guarantees no interactions between some players. ;)
EVE Online :)
Re:1993 Murder She Wrote VR Episode
by lifeisstillgood on Saturday November 12, 2022 @01:56AM
(#33570743)
Honestly it's one thing that almost convinced me the universe is really a version of the Matrix - like an ant farm running in some alien bedroom.
So: just design a game where your players are so far apart that the speed of light is the mechanism that guarantees no interactions between some players. ;)
But more relevantly, this seems to be one of those problems that's been hampered by the slowing of single-core performance. Though disk and memory and network keep getting faster, so I wonder what the absolute limit if a game really focused on processing single state globally above all else would be. Maybe even at high bandwidth the latency to thousands of players wouldn't be good enough to get all the updates out?