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Re:Leaderless Teams by hamandcheese on Wednesday November 09, 2022 @12:36AM (#33527860)
I work at a company that at one point attempted to form “guilds” around some unowned, decaying cross-cutting concerns that were still very important.

The guild was great at identifying issues to work on, but most members didn’t have the time to actually contribute on any of the more hairy issues. It was basically group therapy.

Re:Leaderless Teams by harryf on Wednesday November 09, 2022 @01:00AM (#33527971)
Ditto. If those concerns aren’t directly tied to profit or costs it’s hard to justify why time is required to work on them.

Also - and perhaps this is just me - but the world “guild” just makes me think of Dwarves and fantasy games. “The dwarvish guild is requesting more iron ore to make hammers”. Hard to get taken seriously.

Guild is not a term in corporate parlance. Perhaps “think tank” resonates a little better? IDK

Re:Leaderless Teams by torginus on Wednesday November 09, 2022 @01:42AM (#33528214)
I think a solution to this is (and many other problems) to load up engineers timetables only 70% the way.

From what I see and hear in this industry, that's not uncommon to have that much 'free' time anyway.