Before describing any system, it's up to you (your "convention") to assert where is the zero-point of your world and in which directions the axes (x,y,z) are pointing.
For instance, in the real world you can choose your 3D coordinate system such that your mirror, as a physical system, keeps the origin untouched (0,0,0) -> (0,0,0). If you decide the origin is a point on the mirror, the equations will be linear: mirror(X) = AX. However if you setup the origin some point far from the mirror, like the center of your eyes, the equations are no longer linear, but affine: mirror(X) = AX+B. Looking at the values of the "AX" part of the system would reveal you the mirroring plane, but now shifted by an offset of "+B" -- the distance between the mirror and your eyes -- because your choice of coordinates was not leaving the origin intact.
... which means it's probably an imaginary physical system.
Maybe a good physical example is a piece of cloth that warps in 2D, and shrinks, when washed? Eigenvectors would describe the warping (skew, say) and eigenvalues the shrinkage relative to the original warp and weft.
Steve Brunton on YouTube has really good videos on eigenvectors & eigenvalues in context of matrix algebra (and then applied to simultaneous differential equations); https://youtube.com/watch?v=ZSGrJBS_qtc .
Does 'through the origin' imply motion through 'the origin'?