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Re:A chill driving game with procedurally generate scenic la... by xeonmc on Tuesday November 01, 2022 @11:48AM (#33422835)
CORRECTION: missed a divide-by-dt for the +=

corrected code should be

  sensitivity = userpref.sensitivity * max_ang / ( screenwidth/2 )
  decay_rate = 6.0

  frame(dt){
    dx = mouse.x - center_pos
    mouse.reset()
    steer_ang += sensitivity*dx/dt
    steer_ang.clamp(-max_ang,max_ang)
    steer_ang *= exp(-decay_rate * dt)
  }

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