I can probably best explain it this way: that play does not have a name, because it's pretty basic and that guy didn't invent it. Clock management is so integral to gridiron football.
https://en.wikipedia.org/wiki/Running_out_the_clock#American...
You probably see that move a little bit more in video games. In real life there's more that can go wrong; you have eleven guys chasing you and you do not have 360-degree awareness. The ball could be knocked away from you, etc. Worst case scenario you hurt your teammates, lose your job, etc. So you will be more conservative.
I think video games have influenced football in a lot of ways, just not that one. Particularly TV coverage - the "sky cams" on high tension wires crisscrossing the arenas, mimicking the unfettered virtual cameras in video games. Also, the superimposed CGI first down lines on the field.
http://insightreplay.com/the-story-behind-nfls-magic-yellow-...
[1]https://www.nhl.com/news/hockey-world-reacts-to-flyers-light...
For example, the "Sean Avery" rule in hockey.
https://en.wikipedia.org/wiki/Sean_Avery#The_Avery_Rule
That was a neat "exploit" and much respect to him for trying it, but it was outlawed literally the next day.
While a fun thought, I cannot understate how incorrect this is.In basketball, football, or basically any sport with a time limit there is absolutely zero stigma or shame with regards to running out the clock if it benefits your team.
In fact, that guy would have been raked over the coals if he didn't run out the clock.
I also assure you his coach was exhorting the team to win the game by running out the clock rather than scoring with time remaining on the clock which would have given the other team another chance to score and perhaps tie/win.
I'm sure that player definitely did pull that move off in a video game, but so has everybody else, because it's also super basic football strategy!