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Re:How to communicate (more) effectively as a developer by _greim_ on Friday October 28, 2022 @05:16PM (#33378031)
Yes, I'm for sure describing a perverse incentive structure, but one that's easy to fall into, almost a default state. If you get enough well-intentioned people together they can break the cycle, and then you have a healthy team.

> Bottom right should be "points lost" imo.

There's a certain breed of hot-shot dev who truly believes they're gaining status by making cryptic, in-the-know references, and there's another breed who falls for it. When it comes to social status games, if enough people believe it, it becomes true.

Re:How to communicate (more) effectively as a developer by jonahx on Friday October 28, 2022 @07:26PM (#33379277)
> There's a certain breed of hot-shot dev who truly believes they're gaining status by making cryptic, in-the-know references, and there's another breed who falls for it. When it comes to social status games, if enough people believe it, it becomes true.

Yes, this is what I described in point 2. Again, I'm not saying it isn't a real thing. At the same time, I wouldn't call it the norm either.